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Hitmakers: How Brands Influence Culture

Rei Inamoto/Ana Andjelic
Hitmakers: How Brands Influence Culture
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  • It's a wrap!
    In the final episode of Season 1 of Hitmakers, Rei and Ana look back at the core themes that their discussions revolved around: how great products build great brands, why creativity is a mindset not an output, and why the most important thing of all is to care about the work that you are doing.IKEA April FoolsNike Trolls New Balance and Cooper Flagg with 4 WordsMayoHaters by NotCoWatch us on YouTubeFollow Ana here:Newsletter "The Sociology of Business"New book "Hitmakers: How Brands Influence Culture"Follow Rei here:Rei's LinkedInNewsletter "The Intersection"Rei's global innovation firm I&CO
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    37:46
  • The State Of Play
    Demi Moore has a house for her doll collection. David Beckham relaxes by assembling Lego kits. Board games are the preferred Saturday night pastime. Selling toys to adults is a big business, and in this episode, Rei and Ana unpack the reasons behind bag charms, AFOLs (Adult Fans of Lego) and popularity of brand mascots. Rather than seeing these trends as mere nostalgia, we suggest that consumers are increasingly comfortable with the blurred lines between reality and imagination, spurred by AI.Watch us on YouTubeFollow Ana here:Newsletter "The Sociology of Business"New book "Hitmakers: How Brands Influence Culture"Follow Rei here:Rei's LinkedInNewsletter "The Intersection"Rei's global innovation firm I&CO
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    45:05
  • How to Brand Technology
    Some of the biggest global brands are tech companies (Apple, Google, Samsung, Nvidia), and in this episode, Rei and Ana explore the branding strategy behind technology. From myth-making to a seamless omnichannel experience to translating narratives into user interface, we are looking at how branding of tech is different.Watch us on YouTubeFollow Ana here:Newsletter "The Sociology of Business"New book "Hitmakers: How Brands Influence Culture"Follow Rei here:Rei's LinkedInNewsletter "The Intersection"Rei's global innovation firm I&CO
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    42:42
  • The Society of Spectacle
    The culture of hype (streetwear, cronuts, Gone Girl, Hamilton...) got replaced by the society of spectacle (fashion shows, Olympics, SuperBowl, Barbieheimer). Everything is a spectacle if you lead with celebrities, promote it wildly, and spend enough money on it. Spectacles grab our attention and fizzle in one summer or shorter. In this episode, Rei and Ana talk about SuperBowl's half show, why sports is the only thing that unifies us these days, and whether can hype make a comeback.Watch us on YouTubeFollow Ana here:Newsletter "The Sociology of Business"New book "Hitmakers: How Brands Influence Culture"Follow Rei here:Rei's LinkedInNewsletter "The Intersection"Rei's global innovation firm I&CO
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    33:10
  • Post Meh-ification
    When algorithm flattens cultural markets, how to create against this backdrop? When everything is “meh,” winners are the surprising, the unexpected, and the different. The problem is, these things succeed in niches - offline communities, small groups, and subcultures. They are created in niches, and usually stay there. In the winners-take-all markets, scaling requires algorithms. Can brands bridge this dichotomy? What are the success stories of innovation in the meh world? Is it even financially possible for a brand to disrupt itself before someone else does? In this episode, Rei and I use once-innovative brands as examples of what happens when disruption goes analog.Meh-ification, the plot thickens? by Beth BentleyWatch us on YouTubeFollow Ana here:Newsletter "The Sociology of Business"New book "Hitmakers: How Brands Influence Culture"Follow Rei here:Rei's LinkedInNewsletter "The Intersection"Rei's global innovation firm I&CO
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    46:16

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O Hitmakers: How Brands Influence Culture

Hitmakers is an exploration of cultural influence and how brands create it. Every two weeks, Ana Andjelic, a brand executive, and Rei Inamoto, a creative entrepreneur, talk about brands that made a dent in culture - through their product, aesthetics, content, business model, or technology - and unpack how they did it.
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