35 odcinków
- Send us Fan Mail
Why should we train our memories when computers can store almost anything for us?
In this episode of The Design Psychologist, Thomas Watkins talks with Anthony Metivier, founder of the Magnetic Memory Method and author of The Victorious Mind: How to Master Memory, Meditation and Mental Well-Being.
Anthony explains how memory training goes beyond memorizing facts or performing short-term tricks. They discuss memory palaces, location-based mnemonics, long-term retention, meditation, critical thinking, polymathic learning, and the relationship between knowledge and wisdom.
The conversation also considers what memory means in the age of artificial intelligence. Anthony argues that strengthening our attention, judgment, and ability to retain knowledge may become more important as we rely increasingly on digital tools.
If you want to improve your memory, deepen your learning, and develop a more capable mind, this episode offers a wider perspective on what memory training can accomplish.
If today’s conversation helped you think more deeply about your work, I’d love it if you left a quick rating or review on Apple, Spotify, or your favorite podcast listening app. It helps more thoughtful designers discover the show—and keeps these meaningful insights coming your way. Just a star rating or a sentence or two makes a big difference. Thanks for listening!
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Accessibility Part 2: From Accessible to Inclusive (w/ Reginé M. Gilbert) | S2 E6
26.10.2026 | 53 min.Send us Fan Mail
Accessibility should not be treated as a separate step added after a product has already been designed.
In this episode of The Design Psychologist, Thomas Watkins talks with Reginé M. Gilbert, author of Inclusive Design for a Digital World, professor at NYU Tandon School of Engineering, and Chief Creative Officer at Gilbert Consulting Group.
Reginé explains how accessibility and user experience belong in the same design process. They discuss designing beyond the visual, working with people who have lived experience of disability, questioning assumptions about users, and introducing accessibility improvements one step at a time.
The conversation also explores the difference between compliance and genuine accessibility, the W5H method, accessible writing, low-bandwidth design, assistive and adaptive technology, and the importance of understanding the laws that affect digital products.
If you want to make accessibility a sustainable part of your team’s workflow, this episode offers practical ways to begin.
If today’s conversation helped you think more deeply about your work, I’d love it if you left a quick rating or review on Apple, Spotify, or your favorite podcast listening app. It helps more thoughtful designers discover the show—and keeps these meaningful insights coming your way. Just a star rating or a sentence or two makes a big difference. Thanks for listening!
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn.Accessibility Part 1: What Designers Get Wrong About Disability (w/ David Sloan) | S2 E5
19.10.2026 | 52 min.Send us Fan Mail
Accessibility is not a final checklist. It is a shared responsibility that should shape a product from the beginning.
In this episode of The Design Psychologist, Thomas Watkins talks with David Sloan, Chief Accessibility Officer at TPGi and co-author of What Every Engineer Should Know About Digital Accessibility.
David explains how designers can look beyond visual considerations like color contrast and account for the different ways people perceive, navigate, and operate technology. They discuss assistive technology, screen readers, semantic HTML, linearization, disability language, and the difference between accessibility needs and medical diagnoses.
The conversation also explores why accessibility works best as a team effort. Designers, developers, product managers, writers, and testers all make decisions that can either create or remove barriers.
If you want to build more inclusive products—and make accessibility part of your everyday workflow—this conversation offers a practical place to begin.
If today’s conversation helped you think more deeply about your work, I’d love it if you left a quick rating or review on Apple, Spotify, or your favorite podcast listening app. It helps more thoughtful designers discover the show—and keeps these meaningful insights coming your way. Just a star rating or a sentence or two makes a big difference. Thanks for listening!
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn.- Send us Fan Mail
What makes a product feel not just usable, but desirable?
In this episode of The Design Psychologist, Thomas Watkins talks with Marty Gage, co-author of User Experience Research: Discover What Customers Really Want, about how teams can move beyond guessing and uncover the experiences people actually desire.
Marty shares a practical framework for connecting emotional needs to product strategy: desired emotional states, benefits, features, and sensory cues. They discuss why great design is not just about making something easy to use, but about understanding how people want to feel, what value they want from an experience, and what details communicate that value.
The conversation explores useful, usable, and desirable design, the meaning behind cues like simplicity, familiarity, organization, and accessibility, and how methods like collaging and contextual inquiry can help teams translate customer insight into actionable design direction.
If you want to build products and services that connect with people, align teams, and reduce the risk of guessing wrong, this episode offers a clear way to think about user experience research as the foundation for better innovation.
If today’s conversation helped you think more deeply about your work, I’d love it if you left a quick rating or review on Apple, Spotify, or your favorite podcast listening app. It helps more thoughtful designers discover the show—and keeps these meaningful insights coming your way. Just a star rating or a sentence or two makes a big difference. Thanks for listening!
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. The Question You Should Ask Before 'How Many Users?' (w/ Laura Faulkner) | S2 E3
05.10.2026 | 59 min.Send us Fan Mail
How many users do you actually need for a usability study?
In this episode of The Design Psychologist, Thomas Watkins talks with Laura Faulkner about one of the most repeated ideas in UX research: that five users are enough. Laura explains why that rule of thumb can be useful in some situations, but dangerous when teams treat it like a law.
They discuss sample size, research risk, stakeholder alignment, and why the real question is not “How many users?” but “What decision are we trying to support, and what happens if we miss something important?”
Laura also shares practical advice on making research more influential inside organizations: sharing early and often, treating research as community property, helping stakeholders take ownership of findings, and building a point of view from human data rather than personal opinion.
The conversation also explores synthetic users and AI, including where AI can help researchers think through test plans and where teams still need fresh data from real people.
If you want to design better studies, communicate findings with more impact, and help research actually change product decisions, this episode gives you a grounded, human-centered way to think about evidence, risk, and influence.
If today’s conversation helped you think more deeply about your work, I’d love it if you left a quick rating or review on Apple, Spotify, or your favorite podcast listening app. It helps more thoughtful designers discover the show—and keeps these meaningful insights coming your way. Just a star rating or a sentence or two makes a big difference. Thanks for listening!
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn.
Więcej Biznes podcastów
Trendy w podcaście Biznes
O The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Welcome to The Design Psychologist, a podcast where we explore the intersection of psychology and design. The show is hosted by Thomas Watkins, a design psychologist who has spent years applying behavioral science principles to the creation of digital products. We sit down with a variety of experts who apply psychology in different ways to the design of the world around us. Thomas uses his expertise to guide conversations that provide practical advice while illuminating the theory behind why designs succeed. Tune in if you are a design practitioner who seeks to understand your work on a deeper level and craft experiences that are intuitive, effective, and delightful.
Strona internetowa podcastuSłuchaj The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers, Ekonomicznie i wielu innych podcastów z całego świata dzięki aplikacji radio.pl

Uzyskaj bezpłatną aplikację radio.pl
- Stacje i podcasty do zakładek
- Strumieniuj przez Wi-Fi lub Bluetooth
- Obsługuje Carplay & Android Auto
- Jeszcze więcej funkcjonalności
Uzyskaj bezpłatną aplikację radio.pl
- Stacje i podcasty do zakładek
- Strumieniuj przez Wi-Fi lub Bluetooth
- Obsługuje Carplay & Android Auto
- Jeszcze więcej funkcjonalności


The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Zeskanuj kod,
pobierz aplikację,
zacznij słuchać.
pobierz aplikację,
zacznij słuchać.
The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers: Podcasty w grupie







































