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Meta Tech Podcast

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Meta Tech Podcast
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  • Meta Tech Podcast

    82: CSS at Scale with StyleX

    08.01.2026 | 44 min.

    It's not just Not Invented Here Syndrome. Some technologies like CSS simply don't scale if you're building some of the largest websites on the planet with thousands of engineers committing to the same code base every day. StyleX is Meta's open-source solution for CSS at scale and allows atomic styling of components while deduplicating definitions for bundle size and exposing a delightfully simple API for developers.  Tune in to learn from Melissa, one of the StyleX maintainers how Open Source has acted as a force multiplier for the project, how interacting with other large companies adopting StyleX has been, and much more! Got feedback? Send it to us on Threads (https://threads.net/@metatechpod), Instagram (https://instagram.com/metatechpod) and don't forget to follow our host Pascal (https://mastodon.social/@passy, https://threads.net/@passy_). Fancy working with us? Check out https://www.metacareers.com/. Links How AI Is Transforming the Adoption of Secure-by-Default Mobile Frameworks: https://engineering.fb.com/2025/12/15/android/how-ai-transforming-secure-by-default-mobile-frameworks-adoption/  StyleX: https://stylexjs.com MTP 67: Measuring Developer Productivity with Diff Authoring Time: https://pca.st/pt4p4tv5  Timestamps Intro and news 0:06 Introduction Melissa 1:47 Why did we build our own styling system? 4:07 StyleX API 5:36 cx vs StyleX 7:37 Component styling and priorities 10:38 How StyleX evolved in the past seven years 15:20 Community influence 19:33 Open Source 24:07 Challenges of OSS 27:02 Managed breaking changes in OSS 29:48 Measuring success for StyleX 32:04 Packaging challenges 34:34 StyleX competition 38:42 Creating the StyleX roadmap 40:24 Outro 43:15

  • Meta Tech Podcast

    81: From Zero to Polish: Building Meta Ray-Ban Display

    12.12.2025 | 47 min.

    You've likely heard of Meta Ray-Ban Display by now — but what's it actually like to work on it? In this episode, Pascal talks to Kenan and Emanuel about the exciting features of Meta's First-Gen Display Glasses and Neural Wristband, the engineering and product challenges they encountered during development, and their vision for future generations of these devices.  Got feedback? Send it to us on Threads (https://threads.net/@metatechpod), Instagram (https://instagram.com/metatechpod) and don't forget to follow our host Pascal (https://mastodon.social/@passy, https://threads.net/@passy_). Fancy working with us? Check out https://www.metacareers.com/. Links Pyrefly Beta: https://pyrefly.org/blog/pyrefly-beta/ Pyrefly and Pydantic: https://pyrefly.org/blog/pyrefly-pydantic/  Meta Ray-Ban Display: https://www.meta.com/gb/ai-glasses/meta-ray-ban-display/  Timestamps Intro 0:06 Introduction Kenan 1:35 Introduction Emanuel 5:03 Roles and responsibilities 8:07 What is Meta Ray-Ban Display? 11:13 Memorable challenges: Clasps 15:52 Memorable challenges: Display 19:24 Celebrating incremental wins 23:51 The feedback cycle in hardware engineering 26:29 Open culture and dogfooding 31:39 One-way doors 32:44 Striving for quality and polish in fast-moving environments 36:25 UI principles for AI glasses 40:15 Future Plans 44:04 Outro 46:53 Blooper 47:49  

  • Meta Tech Podcast

    80: Lowering emissions with the Open Compute Project

    14.11.2025 | 38 min.

    In this episode, Pascal talks to Dharmesh J. (DJ) and Lisa about the vision for the open, scalable future of networking hardware for AI and to break down Meta's big announcements from the 2025 Open Compute Project (OCP) Summit. We dive into the OCP ecosystem, explore how AI is used to enhance our carbon modeling, and share our progress toward achieving Net Zero emissions across all scopes by 2030. Got feedback? Send it to us on Threads (https://threads.net/@metatechpod), Instagram (https://instagram.com/metatechpod) and don't forget to follow our host Pascal (https://mastodon.social/@passy, https://threads.net/@passy_). Fancy working with us? Check out https://www.metacareers.com/. Links OCP: https://www.opencompute.org/ OCP Summit 2025: https://engineering.fb.com/2025/10/13/data-infrastructure/ocp-summit-2025-the-open-future-of-networking-hardware-for-ai/  How Meta Is Leveraging AI To Improve the Quality of Scope 3 Emission Estimates for IT Hardware: https://engineering.fb.com/2025/10/14/data-center-engineering/how-meta-is-leveraging-ai-to-improve-the-quality-of-scope-3-emission-estimates-for-it-hardware/  Timestamps Intro 0:06 Introduction Lisa 1:49 Introduction DJ 3:16 What is OCP? 4:04 OCP's scale 5:24 Open vs closed hardware ecosystems 9:26 Examples of OCP projects 11:33 Sustainability in OCP 14:08 How did you get into OCP? 15:59 Marrying infrastructure growth with sustainability 19:05 Emissions scopes and tracking 25:07 Measuring scope 3 26:06 What components embed the most carbon? 30:47 DFE vs DFS 32:34 Hardware reuse 33:39 Outro 37:48

  • Meta Tech Podcast

    79: Building Android apps in Meta's monorepository with Buck2

    10.10.2025 | 37 min.

    How do you keep Android build times under control when your codebase spans tens of thousands of modules and millions of lines of Kotlin? In this episode, Pascal talks with Iveta, Navid, and Joshua from Meta's Android Developer Experience team about the technical strategies that help Meta's engineers stay productive at scale. We discuss approaches like source-only ABIs and incremental compilation – clever solutions that have helped us tackle the challenges of building fast in a monorepo, as well as what you can do to keep your builds fast with Buck2. Got feedback? Send it to us on Threads (https://threads.net/@metatechpod), Instagram (https://instagram.com/metatechpod) and don't forget to follow our host Pascal (https://mastodon.social/@passy, https://threads.net/@passy_). Fancy working with us? Check out https://www.metacareers.com/. Timestamps Intro 0:06 Introducing Iveta 2:09 Introducing Joshua 3:29 Introducing Navid 4:00 Android DevX Team 4:36 The challenges of build speed 6:28 Buck2 and Android 7:34 How to add new language support to Buck2 9:01 What's new in Open Source? 11:02 Optimising Kotlin builds 12:55 Source-only ABI 14:25 Developer restrictions 17:33 From Jasabi to Kosabi 20:33 Strategies for keeping builds fast 22:08 Working with big modules 23:00 Bringing incremental Kotlin compilation to Buck2 24:48 Speed improvements 28:52 Third-party library upgrades 30:54 What's next? 33:56 Outro 36:14 Links Meta Connect 2025 Developer Talks: https://www.youtube.com/playlist?list=PLb0IAmt7-GS2cONiFVhtdKWEsyNkF6uUP  Buck2: https://buck2.build/ Incremental Kotlin compilation at Meta: https://engineering.fb.com/2025/08/26/open-source/enabling-kotlin-incremental-compilation-on-buck2/  Blog post about Jasabi (the Java counterpart to Kosabi): https://engineering.fb.com/2017/11/09/android/rethinking-android-app-compilation-with-buck/  Kotlin Conf talk about source-only ABI compilation: https://2025.kotlinconf.com/talks/857571/  Meta Connect 2025 Developer Talks: https://www.youtube.com/playlist?list=PLb0IAmt7-GS2cONiFVhtdKWEsyNkF6uUP  Buck2: https://buck2.build/ Incremental Kotlin compilation at Meta: https://engineering.fb.com/2025/08/26/open-source/enabling-kotlin-incremental-compilation-on-buck2/  Blog post about Jasabi (the Java counterpart to Kosabi): https://engineering.fb.com/2017/11/09/android/rethinking-android-app-compilation-with-buck/  Kotlin Conf talk about source-only ABI compilation: https://2025.kotlinconf.com/talks/857571/   

  • Meta Tech Podcast

    78: Generating 3D Worlds with AI

    19.09.2025 | 36 min.

    Creating 3D assets can be daunting, but does it have to be? Mahima and Rakesh are on a quest to democratize 3D content creation with AssetGen, a foundation model for 3D. They discuss the challenges of training such a model given the scarcity of available data and how large language models have unlocked key solutions. As if that weren't enough, they're also tackling the ambitious goal of generating entire worlds from a simple prompt. Tune in to learn more! Got feedback? Send it to us on Threads (https://threads.net/@metatechpod), Instagram (https://instagram.com/metatechpod) and don't forget to follow our host Pascal (https://mastodon.social/@passy, https://threads.net/@passy_, @passy.bsky.social). Fancy working with us? Check out https://www.metacareers.com/. Links Horizon Worlds Desktop Editor: https://developers.meta.com/horizon-worlds/advanced-tools  Horizon Worlds Studio: https://developers.meta.com/horizon-worlds/studio/application Meta Ray-Ban Display: https://www.meta.com/gb/ai-glasses/meta-ray-ban-display/  MTP 77 - How to build a human-computer interface for everyone: https://engineering.fb.com/2025/08/04/virtual-reality/building-a-human-computer-interface-for-everyone-meta-tech-podcast/  Timestamps Intro 0:06 Introduction Mahima 1:39 Introduction Rakesh 2:57 Team mission 3:26 Why is 3D content hard to create? 5:15 The Metaverse 7:49 Tooling vision in Horizon Worlds 10:31 AssetGen Architecture 15:27 Consolidating models 18:25 From assets to worlds 19:22 Time to generate 24:46 Feedback loop 26:41 What's the market for AssetGen 29:49 What's available today? 31:26 What's next? 32:11 Outro 35:24

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O Meta Tech Podcast

Brought to you by Meta. In addition to remaining active in the open source community and conference circuit, this podcast offers another channel that allows us to highlight the technical work of our engineers who will discuss everything from low-level frameworks to end-user features. Throughout the podcast, Meta engineer Pascal Hartig (@passy) will interview developers in the company.
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