Game Developer Podcast
GameDeveloper.com | Game Development News, Tips, & Insights

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- On this week's episode of the Game Developer podcast, senior editor Bryant Francis sits down with Bit Reactor CEO and co-founder Greg Foertsch, who also served as creative director on Star Wars Zero Company, the newest adventure in that galaxy far far away. Foertsch sat down to discuss important perspectives on making good camera perspectives, the value in having every team member think of themselves as a "game developer," regardless of their job title, and why he loves the character Huyang from Star Wars The Clone Wars and Ahsoka: A Star Wars Story.
Learn more about Bit Reactor: https://www.bitreactor.com/
Learn more about Star Wars Zero Company: https://www.ea.com/games/starwars/zero-company
Learn more about Huyang: https://en.wikipedia.org/wiki/Huyang
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau - GDC Side Quest is back with another fantastic interview straight from the show floor of GDC Festival of Gaming. This month, celebrated composer Austin Wintory joins content marketing manager Beth Elderkin for a conversation about his creative process as a composer on games like Journey, Sword and the Sea, Aliens: Fireteam Elite 2, and other excellent titles.
Austin also breaks down the process for crafting the Developer's Concert—an annual musical celebration of the art of game development only available at the GDC Festival of Gaming.
Learn more about GDC Festival of Gaming: https://gdconf.com/
Learn more about Austin Wintory: https://www.austinwintory.com/projects-videogames
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau #76 - We’re finally talking about AI, ft. David "Rez" Graham and Luke Dicken
21.08.2026 | 1 godz. 1 min.This week on the Game Developer Podcast, senior editor Bryant Francis, former Maxis senior engineer David "Rez" Graham and former Take-Two head of AI Dr. Luke Dicken—both celebrated experts in the field of video game AI—are tackling the "black hole" of a topic that is generative AI. Graham and Dicken have spent their careers studying AI techniques to help developers make better, more exciting games, and they have had lots of opinions watching their field of expertise become the explosively large business driving excitement in Silicon Valley.
This is a conversation about AI and AI techniques, but it’s also a conversation about the nature of work, what goals we’re trying to achieve when we use AI technology, and the inherent value of AI in game development.
Learn more about David “Rez” Graham: https://www.academyart.edu/academics/game-development/
Learn more about Luke Dicken: https://www.linkedin.com/in/lukedicken
Learn more about Suck Up: https://store.steampowered.com/app/2726370/Suck_Up/
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau#75 - What devs need to know about localization, ft. Concha Fernández Álvarez, Aurélie Perrin, and Guido Di Carlo
07.08.2026 | 1 godz. 11 min.This week on the Game Developer Podcast, we’re diving into the discipline of localization—the undersung heroes of the video game industry. Localizers and translators are the ones who make it possible for games to sell beyond the borders of their native language—but they’re also the ones facing brutal cuts and threats to their jobs in the face of cost-cutting and dodgy implementation of generative AI. They sometimes aren’t even properly credited for their work.
As it turns out, many developers never get a chance to speak with their colleagues in the world of localization, and there’s plenty of best practices that haven’t proliferated across the industry. Today we’re bridging that gap with our guests, Concha Fernández Álvarez and LocQuest’s Aurélie Perrin, and Guido Di Carlo.
Learn more about Concha Fernández Álvarez: https://cfernandez.me/
Learn more about LocQuest: https://locquest.com/
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau- It's time for another episode of GDC Side Quest and another fantastic conversation recorded live on the GDC Festival of Gaming Show Floor. This month’s guest: acclaimed actor Samantha Béart, known for her work in Larian Studios' Baldur’s Gate III, Cloak and Dagger Games’s The Excavation of Hobbs Barrow, and IO Interactive’s 007 First Light. The powerhouse actor took time to discuss how they’ve seen developers better integrate acting performances in the creative process, their conversations with showrunner Craig Mazin about his planned Baldur’s Gate III TV show, and the challenges of doing great work in a sometimes secretive recording environment.
Learn more about GDC Festival of Gaming: https://gdconf.com/
Learn more about Samantha Béart: https://samantha-beart-shop.fourthwall.com/
Learn more about It Takes A Village: https://youtube.com/playlist?list=PLdETg9xOislGXARi19-Tfm8SOUH46RHrl&si=5MLI1R2u4D8D4cE4
Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau
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O Game Developer Podcast
Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer senior editor Bryant Francis. Music by Mike Meehan. Published every other Friday.
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