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Dev Heads

Second Wind
Dev Heads
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  • Is Pokemon Stagnating? | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee dig deep into the current state of the Pokemon franchise.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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  • Devs React to the $55 Billion EA Buyout | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee dig deep into the news of EA's $55 billion buyout.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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  • Can Early Access Still Be Trusted? | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee chat about the current state of Early Access games.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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    2:14:44
  • What the Hell Do You Want From a Sequel? | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee chat about what makes a good sequel.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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    2:12:50
  • Western vs Eastern Game Development (ft. Laura Shiraishi) | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee are joined by developer Laura Shiraishi to chat about the differences in development between studios across the world.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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O Dev Heads

Dev Heads brings together three hosts from the indie, AA, and AAA segments of the games industry, offering a panoramic view of game development. Join JM8 (The Bog, [REDACTED]), Tina Sanchez (Call of Duty, Apex Legends, God of War: Ragnarok) and Michael "Mikee" Tsarouhas (Insurgency, Insurgency: Sandstorm, Onward) fortnightly as they bridge the gap between different scales of operation, with topics that reveal the inner workings, struggles, and successes of developing games at each level.
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