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Digital Foundry Direct Weekly

Digital Foundry
Digital Foundry Direct Weekly
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  • Digital Foundry Direct Weekly

    DF Direct Q+A: The $600 PlayStation 5 Debate, PS5 Pro vs PC Pricing, Ocarina of Time Remake

    02.04.2026 | 52 min.
    The latest Q+A show kicks off with the news we just missed from the last Direct - Sony raising prices for PlayStation 5. The machine you could buy for $400 in 2020 is now $600, while the disc model hits $650. The team discuss the implications and discuss price comparisons with PC - but are those comparisons relevant? Meanwhile, what could Nintendo do with a potential Ocarina of Time remake? Will Project Helix solve shader compilation stutter and will next-gen consoles use 3D v-cache? All this and more in the show.

    00:00 Introduction
    01:33 Supporter Q1: How should we plan for a long cross generation period, in light of PS5 price increases?
    15:25 Supporter Q2: Is the PS5 Pro still good value compared to a gaming PC?
    22:56 Supporter Q3: What would you like to see for a remake of Ocarina of Time?
    28:47 Supporter Q4: Could Project Helix lead to an end for shader compilation stutter?
    32:49 Supporter Q5: Should next-gen consoles include 3D V-Cache? And what should we make of the 9950X3D2?
    39:36 Supporter Q6: Could you split PC coverage up amongst the team?

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  • Digital Foundry Direct Weekly

    DF Direct Weekly #257: Fallout 4 Switch 2 DLSS Tested, Forza Horizon 6 RT, Jensen Defends DLSS 5

    30.03.2026 | 1 godz. 27 min.
    A brace of goodies for Switch 2 owners this week, as Tom returns triumphantly with a detailed look at Fallout 4's DLSS upgrade, while Oliver takes a look at the Kena: Bridge of Spirits port. Meanwhile, there's a degree of enthusiasm about Forza Horizon 6's PC specs and the reveal of RTGI and RT reflections support, general bafflement about why Sony's cancelled electric car ever happened in the first place, and the team weigh in on the Switch 2 digital/physical pricing debate. And of course, the panel discuss the Xbox Partner Preview presentation.

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  • Digital Foundry Direct Weekly

    DF Direct Q+A: The Future Of PSSR, Crimson Desert Intel Issues, DRS vs Dynamic Frame-Gen

    24.03.2026 | 43 min.
    The arrival of a dramatically improved PSSR prompts many questions about the future of Sony ML features and the relationship with AMD. Meanwhile, the team tackle the baffling issue of no Crimson Desert Intel graphics support at launch, whether John can ever be tempted away from his CRTs and how future tech will balance dynamic resolution and dynamic frame-gen. Meanwhile, what's going on with diminished Xbox coverage?

    00:00 Introduction
    00:48 Supporter Q1: Which games actually have dedicated PSSR 2 patches?
    06:23 Supporter Q2: Could AMD’s Ray Regeneration be implemented in Crimson Desert for PS5 Pro?
    11:01 Supporter Q3: Will we have another PSSR upgrade this generation?
    12:32 Supporter Q4 What is the long-term future of PSSR for PS6?
    14:43 Supporter Q5: Is it acceptable for Crimson Desert to ship without Intel Arc support?
    19:50 Supporter Q6: Is DF shunning Xbox coverage?
    28:42 Supporter Q7: If OLEDs get an Nvidia Pulsar equivalent, will John ditch CRTs?
    32:23 Supporter Q8: How do you balance between DRS and dynamic frame gen?
    38:44 Supporter Q9: What acronym should Sony use for their PlayStation frame gen tech?

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  • Digital Foundry Direct Weekly

    DF Direct Weekly #256: Crimson Desert PS5, Cerny Speaks On PSSR, Nintendo Handheld Boost, CP2077 Pro

    23.03.2026 | 1 godz. 36 min.
    Another big Direct! John talks base PlayStation 5 Crimson Desert mere hours after its launch, the team talk PSSR based on a new interview with Mark Cerny, while Oliver checks out the new handheld boost option for Switch 2 - and it's good! Cyberpunk 2077 is getting a PS5 Pro upgrade - but what is it? And finally, John enthuses even more about G-Sync Pulsar with its new 60Hz support feature!

    0:00:00 Introduction
    0:00:38 News 1: Crimson Desert base PS5 impressions
    0:25:59 News 2: Our interview with Mark Cerny on the upgraded PSSR!
    0:54:05 News 3: Nintendo adds Switch 2 “Handheld Boost”
    1:08:44 News 4: Cyberpunk 2077 poised for PS5 Pro patch
    1:18:25 News 5: G-Sync Pulsar monitors patched to support 60Hz games

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  • Digital Foundry Direct Weekly

    DF Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage

    18.03.2026 | 56 min.
    It's been a wild few days. When we posted about DLSS 5, we were impressed with the technology and what it was doing - but we posted too soon. When generative AI is so divisive and with the future of games development possibly at stake, we should have taken the time to get the story straight and to analyse what we saw more thoroughly drawing on the thoughts of the whole team. In this video, we try to do just that while tackling the big questions raised by our supporters.

    00:00 Explaining our initial DLSS 5 video
    02:26 How can developers maintain artistic control with DLSS 5, especially for faces?
    15:40 When the game industry is hurting, what are the ethics of using DLSS 5?
    23:23 Why show off DLSS 5 now? Why call it DLSS 5?
    30:38 Our technical reactions to DLSS 5
    47:15 Dealing with harassment and concluding thoughts

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O Digital Foundry Direct Weekly

When it comes to video games and the hardware and tech we play them on, the team at Digital Foundry are unparalleled experts. Each week, DF Direct breaks down the latest breakthroughs in video game visuals, sound, and performance happening on PlayStation, Xbox, the most powerful PC setups, and more. If you’re a geek for graphics, GPUs, or just video games in general, DF Direct will help you get the most out of your gaming setup.
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