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Game Maker's Notebook

Academy of Interactive Arts & Sciences
Game Maker's Notebook
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266 odcinków

  • Game Maker's Notebook

    MARVEL Tōkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco

    28.09.2026 | 1 godz. 40 min.
    Jun Shen Chia chats with Michael Francisco, Senior Product Development Manager, Marvel Games and Reed Baird, Senior Producer, SIE PlayStation Studios XDEV. Together they discuss the development of MARVEL Tōkon: Fighting Souls including how the project was first envisioned and when they began working with Arc System Works; the process of designing a character and importance of representing their story within their move set; and pioneering a 4 vs 4 tag team fighter that's balanced with both casual and competitive players in mind.
    This episode is supported by
    Xsolla
    Episode Host: Jun Shen Chia
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    LEGO Batman: Legacy of the Dark Knight with TT Games' Jonathan Smith

    14.09.2026 | 57 min.
    Trent Kusters chats with Jonathan Smith, Vice President, Product at TT Games. Together they discuss his path from the LEGO Company to TT Games and helping define the pillars of a LEGO game; the importance of teamwork and consistency towards their continued success; working with DC to bring the entire Batman universe into a definitive experience with LEGO® Batman™: Legacy of The Dark Knight; and how they balanced the grittiness of the Batman IP with the joy and whimsy of the LEGO brand.
    This episode is supported by
    Xsolla
    Episode Host: Trent Kusters
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    How A Viral Animation Turned Into a Sword-Fighting Dinosaur Game with Jean Nguyen

    31.08.2026 | 1 godz. 13 min.
    Adam Orth chats with Jean Nguyen, the creator behind the viral hit Dinoblade. Together they discuss his early work in games through animation; the story of his viral animation featuring a Spinosaurus with a sword; deciding to expand on the concept and make it a full game; learning game development through self-study thanks to online sources like YouTube; and how to create a believable sword-wielding dinosaurs.
    This episode is sponsored by:
    Xsolla
    iam8bit
    Episode Host: Adam Orth
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Slay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano

    24.08.2026 | 1 godz. 36 min.
    Karrie Shao chats with Mega Crit Games Co-Founder Casey Yano. Together they discuss developing the Slay the Spire series which helped kick off the deckbuilder genre; design pillars and an emphasis on clear information; how streamers picking it up lead to its meteoric rise; what they added to the formula in Slay the Spire II and how they implemented coop; how they parse feedback; and what happened when they upset a large portion of their Chinese audience.
    This episode is supported by 
    Xsolla
    iam8bit
    Episode Host: Karrie Shao
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue

    10.08.2026 | 1 godz. 11 min.
    Alexa Ray Corriea chats with actor Judy Alice Lee. Together they discuss how she began her career as a recording engineer before finding herself inside the acting booth; how game accents differ from real life; her fears on overexposure; landing the role of Melinoë in Hades II and its 12,000+ lines of dialogue; and her tips as a remote actor for the perfect home recording studio.
    This episode is supported by 
    Xsolla
    iam8bit
    Episode Host: Alexa Ray Corriea
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
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O Game Maker's Notebook
A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.
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