PodcastyCzas WolnySkeleton Songs

Skeleton Songs

Lottie Bevan & Alexis Kennedy
Skeleton Songs
Najnowszy odcinek

35 odcinków

  • Skeleton Songs

    "Scarf Problems"

    01.06.2026 | 1 godz. 7 min.
    Travelling At Night reaches an important milestone: the minimum length of a novel! We talk I/O Interactive, 'Harrison violations' and phatic speech, balancing rich personalities with empty roleplaying vessels and how to make difficult characters likeable - here's looking at you, Hokobald of Pocsind...
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  • Skeleton Songs

    "Mr Chi's Magic Emporium"

    27.04.2026 | 52 min.
    "It's never lupus."

    Take a turn with us through some of the kookier parts of the Second World War (dropping unmeltable ice into Winston Churchill's bath; how French fashion defeated the Nazis; the British Army's self-mythologising stage musician; etc). We also talk about the importance of art being bold, an infamous bug in Hush House, and why we're aiming for Jason Bourne over James Bond in Travelling At Night.
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  • Skeleton Songs

    "Hyperpimps"

    30.03.2026 | 1 godz. 3 min.
    What is the true 'artist's reward'? When are you pushing usefully out of your comfort zone, and when are you banging your head against a rock? Alexis and Lottie discuss developing your own creative talents alongside game design issues like the 'murderhobo' RPG outfit problem, medicine in Fallout: New Vegas and why John Constantine is a pillar of our crafting system.
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  • Skeleton Songs

    "Down With Art"

    16.03.2026 | 57 min.
    Who are the 'old gods' of gamebooks? Why can we mess with rules in Travelling At Night but not in Cultist Simulator? What's 'combinatorial explosion', and why is it ruining your life?
    Join Alexis and Lottie for these questions alongside a potted history of text-based games, the perils of voiceovers in CRPGs and Lottie's most important rule for marketing.
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  • Skeleton Songs

    "Imaginarium"

    02.03.2026 | 59 min.
    What's the 'double or half' rule? Why is game design like Khazad-dûm? What the hell is a quaternion? No, really, we don't know. Join AK and Lottie for another jaunt through game dev, via narrative modifiers, infinite nuns and 'entering the Mansus', for the first time ever...
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O Skeleton Songs
A games and literature podcast all about stories and game dev, from London-based indie developers Weather Factory. Currently all about making a CRPG with a two-person team.
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