
EP14: Katamari Damacy - Games Every Designer Should Play
16.12.2025 | 1 godz. 7 min.
Welcome to Episode 14 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they roll into the wacky, colourful world of Katamari Damacy. 🚨 Spoiler alert for The Game! We STRONGLY advise you to play before listening. In this episode, we discuss how Katamari Damacy nails its core gameplay loop, providing constant feedback and a sense of progression through clever design. We explore its unique game feel — from whimsical sound effects to imaginative art direction — and how its playful mechanics, hidden side-challenges, and subtle depth keep players engaged. Plus, we look at all the extra touches the game affords, like the addition of the snorkel, the item descriptions, and the amazing end-credits level. Featuring feedback from listeners and the verdict: Is Katamari Damacy a must-play for every designer? 📧 Email us your comments or questions on the game discussed in the next episode at [email protected] It's David's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀 Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #KatamariDamacy #IndieGames #GameMechanics #CoreGameplayLoop Thank you for tuning in! 🎧✨ We are @ShouldPlayPod on Instagram, Twitter BlueSky, Threads, and YouTube. === CREDITS === Music by Vasil Trofimov from Pixabay. Sound Effects by floraphonic from Pixabay. Thanks to Gary Mitchell for Technical Support

HALLOWEEN SPECIAL: Mouthwashing - Games Every Designer Should Play
31.10.2025 | 1 godz. 21 min.
Welcome to a Special Bonus Halloween Episode of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they discuss Mouthwashing — a visceral indie game that shows us how to tell a powerful narrative. 🚨 Spoiler alert for The Game! We STRONGLY advise you to play before listening. In this episode, we discuss how Mouthwashing demonstrates the value of starting small, using a compact scope to deliver a focused and memorable experience. We explore how removing player choice can strengthen narrative impact, how environmental storytelling and sharp dialogue build emotional depth, and how leaning into limitations — whether in animation, art style, or level design — can lead to bold creative decisions. 📧 Email us your comments or questions on the game discussed in the next episode at [email protected] Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #IndieGames #NarrativeDesign #Mouthwashing Thank you for tuning in! 🎧✨ We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube. === CREDITS === Music by Vasil Trofimov from Pixabay. Sound Effects by floraphonic from Pixabay. Thanks to Gary Mitchell for Technical Support

EP13: Keep Talking And Nobody Explodes - Games Every Designer Should Play
28.10.2025 | 1 godz. 10 min.
Welcome to Episode 13 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they try to communicate the chaotic pressures of Keep Talking And Nobody Explodes. 🚨 Spoiler alert for The Game! We STRONGLY advise you to play before listening. In this episode, we discuss how Keep Talking and Nobody Explodes transforms communication itself into gameplay, creating tension, teamwork, and comedy through pure verbal coordination. We explore how its VR origins shaped its design, how its paper manual becomes a brilliant piece of diegetic UI, and why its approachability makes it one of the most inclusive multiplayer games ever made. We also look at what designers can learn from its game jam roots, where a 48-hour prototype evolved into a timeless co-op experience. Featuring feedback from listeners and the verdict: Is Keep Talking And Nobody Explodes a must-play for every designer? 📧 Email us your comments or questions on the game discussed in the next episode at [email protected] It's Adrian's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀 Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #KeepTalkingAndNobodyExplodes #IndieGames #CoopGames #CommunicationDesign Thank you for tuning in! 🎧✨ We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube. === CREDITS === Music by Vasil Trofimov from Pixabay. Sound Effects by floraphonic from Pixabay. Thanks to Gary Mitchell for Technical Support

EP12: The Binding of Isaac: Rebirth - Games Every Designer Should Play
08.10.2025 | 1 godz. 22 min.
Welcome to Episode 12 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they descend into the chaotic, grotesque, and endlessly replayable world of The Binding of Isaac. 🚨 Spoiler alert for The Game! We STRONGLY advise you to play before listening. In this episode, we discuss how The Binding of Isaac turns randomness into both its greatest strength and biggest challenge. We compare it's gameplay to the act of gambling — where the anticipation of a great run keeps players coming back — and debate whether requiring players to learn so much outside the game is good or bad design. Featuring feedback from listeners and the verdict: Is The Binding of Isaac a must-play for every designer? 📧 Email us your comments or questions on the game discussed in the next episode at [email protected] It's Stuart's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀 Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #BindingOfIsaac #IndieGames #Roguelike #GameMechanics Thank you for tuning in! 🎧✨ We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube. === CREDITS === Music by Vasil Trofimov from Pixabay. Sound Effects by floraphonic from Pixabay. Thanks to Gary Mitchell for Technical Support

EP11: Resident Evil 2 (2019) - Games Every Designer Should Play
17.07.2025 | 1 godz. 25 min.
Welcome to Episode 11 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they navigate the dark corridors of Resident Evil 2 (2019) - a modern remake of a survival horror classic. 🚨 Spoiler alert for The Game! We STRONGLY advise you to play before listening. In this episode, we discuss how Resident Evil 2 (2019) delivers efficient, well-crafted level design: from its looping layout to its clever reuse of environments and assets. We explore how the game builds tension and meaningful player choices through resource scarcity, limited inventory, and risk-reward decisions - all wrapped in a B-movie script that somehow works. On the critical side, we examine the timeline inconsistencies compared to the original and ask whether the boss fights break the game's own rules. Featuring feedback from listeners and the verdict: Is Resident Evil 2 (2019) a must-play for every designer? 📧 Email us your comments or questions on the game discussed in the next episode at [email protected] It's David's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀 Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #ResidentEvil2 Thank you for tuning in! 🎧✨ We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube. === CREDITS === Music by Vasil Trofimov from Pixabay. Sound Effects by floraphonic from Pixabay.



Games Every Designer Should Play